Version 0.3.4


Differences from 0.3.3:

  • Basic move order may not move both in and out of an opposing unit's field of view if they have a prepared action. This fixes the hallway overwatch problem.
  • Dashing now takes 2 ticks but with no roll penalty. This makes it better for its intended use of repositioning outside of direct combat or (at significant expense) avoiding overwatch.
  • Fire and move is now max 5u with a flat -2 haste penalty, with scatterguns halving it and carbines removing it. Carbines also get +1 within 10u, supporting their role as an offensive breaching weapon. This might be too strong but they are 2ep so we'll see.
  • Defenders win melee ties.
  • T3 squads get an extra 4 AP if all of their units are active.

Files

aethertac-0.3.4.pdf 622 kB
1 day ago

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