Version 0.3.4
AetherTac » Devlog
Differences from 0.3.3:
- Basic move order may not move both in and out of an opposing unit's field of view if they have a prepared action. This fixes the hallway overwatch problem.
- Dashing now takes 2 ticks but with no roll penalty. This makes it better for its intended use of repositioning outside of direct combat or (at significant expense) avoiding overwatch.
- Fire and move is now max 5u with a flat -2 haste penalty, with scatterguns halving it and carbines removing it. Carbines also get +1 within 10u, supporting their role as an offensive breaching weapon. This might be too strong but they are 2ep so we'll see.
- Defenders win melee ties.
- T3 squads get an extra 4 AP if all of their units are active.
Files
aethertac-0.3.4.pdf 622 kB
1 day ago
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AetherTac
Magical CQB skirmish wargame
Status | In development |
Category | Physical game |
Author | a11ce |
Tags | Fantasy, Indie, skirmish, Steampunk, Tabletop, ultramodern, wargame |
More posts
- Version 0.3.32 days ago
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