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AetherTac
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Devlog
Version 0.6
June 03, 2025
by
a11ce
Differences from 0.5: Low cover doesn't give -1, and you can always brace when moving into low cover. Source: walking around my apartment and standing/crouching behind things Add a note that T1 is bet...
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Version 0.5
May 26, 2025
by
a11ce
Differences from 0.4.0: Units have different HP by squad tier. Fixed turn-based spell durations. Change chain lightning again. Scrolls can't target enemies. Removed melee. It will return for beasts on...
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Version 0.4.0
May 19, 2025
by
a11ce
Differences from 0.3.4: Vials are back to 3 per slot. They're the best option to break stalemates and they've been running out too quickly. Doors and windows have specific rules. They must be opened/c...
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Version 0.3.4
May 04, 2025
by
a11ce
Differences from 0.3.3: Basic move order may not move both in and out of an opposing unit's field of view if they have a prepared action. This fixes the hallway overwatch problem. Dashing now takes 2...
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Version 0.3.3
May 04, 2025
by
a11ce
Differences from 0.3.0: Stun is a shared/core mechanic instead of being duplicated in a bunch of places. When a unit is stunned, it loses prepared orders, focus, and brace and can't act on the next ti...
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