Version 0.4.0
AetherTac » Devlog
Differences from 0.3.4:
- Vials are back to 3 per slot. They're the best option to break stalemates and they've been running out too quickly.
- Doors and windows have specific rules. They must be opened/cleared with an action, fracture, or by dashing through them.
- Focus (now Aim) is specifically about firing and is not broken when firing.
- The hit target for firing is now 6. High cover gives -2, and low cover gives -1.
- Battle rifles give +2 to compensate.
- Scrolls no longer stun and you can choose to skip spells, making them stronger as single-use versatile utility items.
- Medkits can also heal 1 HP.
- Banking AP is removed.
- Dashing and firing/swinging is removed.
- Clarified wording on: projected eye, shields not stacking with cover, facing direction in cover, not being able to execute and prepare the same order in D2T, dash timing
Files
aethertac-0.4.0.pdf 624 kB
49 days ago
Get AetherTac
AetherTac
Magical CQB skirmish wargame
Status | In development |
Category | Physical game |
Author | a11ce |
Tags | Fantasy, Indie, skirmish, Steampunk, Tabletop, ultramodern, wargame |
More posts
- Version 0.633 days ago
- Version 0.542 days ago
- Version 0.3.464 days ago
- Version 0.3.364 days ago
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