Version 0.6


Differences from 0.5:

  • Low cover doesn't give -1, and you can always brace when moving into low cover. Source: walking around my apartment and standing/crouching behind things
  • Add a note that T1 is better for offense and T2 is for defense. This is now actual design intention and will be the subject of future numerical tweaking.
  • Squads get 6 AP per activation instead of 8 pending more testing with T1 vs T2.
  • Rewrite repeater pin.
  • Add normality stone, a both-slot 2ep item that projects a normality field when held by a unit.
  • Attackers get 1 tick on their first turn. This might not be needed with better defensive tech but probably won't hurt.
  • Alphabetize spell list.
  • Rising stone is a wall (really more like a door, it should be rethemed).
  • Mimic field spreads instead of copies. It also spreads prepares!
  • Fix a couple ambiguities in spells.
  • Add countermagic spell.

Files

aethertac-0.6.pdf 708 kB
33 days ago

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