Version 0.6
AetherTac » Devlog
Differences from 0.5:
- Low cover doesn't give -1, and you can always brace when moving into low cover. Source: walking around my apartment and standing/crouching behind things
- Add a note that T1 is better for offense and T2 is for defense. This is now actual design intention and will be the subject of future numerical tweaking.
- Squads get 6 AP per activation instead of 8 pending more testing with T1 vs T2.
- Rewrite repeater pin.
- Add normality stone, a both-slot 2ep item that projects a normality field when held by a unit.
- Attackers get 1 tick on their first turn. This might not be needed with better defensive tech but probably won't hurt.
- Alphabetize spell list.
- Rising stone is a wall (really more like a door, it should be rethemed).
- Mimic field spreads instead of copies. It also spreads prepares!
- Fix a couple ambiguities in spells.
- Add countermagic spell.
Files
aethertac-0.6.pdf 708 kB
33 days ago
Get AetherTac
AetherTac
Magical CQB skirmish wargame
Status | In development |
Category | Physical game |
Author | a11ce |
Tags | Fantasy, Indie, skirmish, Steampunk, Tabletop, ultramodern, wargame |
More posts
- Version 0.542 days ago
- Version 0.4.049 days ago
- Version 0.3.464 days ago
- Version 0.3.364 days ago
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